I’m thinking about doing a Flash version of Angry Interns once I get the gameplay nailed down a bit more. Getting the game out on Kongregate, Mochigames and Newgrounds would be great for distribution. After that, I’m looking into doing an iOS and Android version using Corona…but I don’t really like that development environment so I’ll go Chrome and Flash first.
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I would even consider going Android before Flash. I know Objective-C is a MASSIVE pain. I know Android dev can be done in Java, and I think iOS can as well. I assume the game presently is some sort of mix of HTML5 and JS… Flash isn’t too bad though, and if you get it on Kongregate and make a mobile version you can also have it on the Kongregate Mobile app while you work on a standalone.
Thanks for the input. The current version is HTML5+CSS3+JS. I don’t really like developing in Flash, Objective-C or Java. Compiling just eats up too much time. So, I’ll continue pounding out details and iterating on an html version and port it once things become more polished.